Friday, 30 November 2012

Religion on Composia

"Which of the Gods do you follow?"
"Which of the Dukes is your Lord?"
 - Overheard in a Corvinese Tavern.

Religion in Composia.  Ah, Religion in Composia.  It is known that there are 13 Primary Gods, Divines whose roles in the world are primary and as well as those, there are uncounted other Gods, greater and lesser, all of whom have power over the material plane.  Yet each Holy Prophet or Cleric will tell you that theirs is the one true god, that their wisdom is the truth that runs the world and that their God's power is supreme.  They are all wrong, to some degree.  They are all right, to some extent.

Far and wide, you will find many Religions, though it is the 13 whose followers are most populous and widely spread, though not all followers know the same Gods by the same names.  The God of Law is known as the Great Judge to the Western nations of Coalsce, but also as the Heavenly Scales to the Eastern.  Ogakk has many names in many tongues amongst his many and various brutal followers.  Lerelin is sometimes simply worshipped as the sun.  Teenan has many nicknames, a lot of them code-words to other followers.

A mess of different beliefs pervade the world.  Some in mixture, some in concentration.  Some entire lands dedicate themselves to the worship of one god, others worship a select cabal, in others still it is the fashion to pay lip service to each that comes to mind as appropriate, fearing the peril of upsetting even one.

It is fair to say that by casual conversation alone, most inhabitants of Composia know of all 13 of the Primaries.  Though just to be sure, for those of you who grew up in a place dominated by one god or another, I'll list them for you now;

Lerelin, God of Light, Lawful Good
Lerelin is the god of good conduct and reason, of mercy and higher principles.  He is the major deity of most humans in the northwest.  Lerelin represents both the light of day and the positive energy of life.  Followers of Lerelin beleive that to improve the world, one should make of themselves a beacon of light. 
Domains: Sun, Healing, Law, Good
Favoured Weapon: Greatsword

Haramor, God of Mountains, True Neutral
Haramor is the god of timeless stone and mountains.  His followers value strength and the kind of ingenuity that will be seen and felt throughout the ages.  Most of his followers are Dwarven.
Domains: Earth, Knowledge, Strength
Favoured Weapon: Warhammer

Lady Nature, God of Nature, Neutral Good
The primary god of Elves, Rangers and Druids, the Lady Nature champions the natural balance that holds the world together, all creatures held together in their diversity by mutual dependance.  That is not to say that The Nature Spirit's followers are pacifistic, for necessity is nature's driving force.
Domains: Animal, Plant, Good
Favoured Weapon: Unarmed or Natural

Hodom, God of War, Lawful Evil
Hodom is the champion of steel and blood.  A beleiver in might making right and of pride, above all, defining a being's worth.  Followers of Hodom allow no slight to go unpunished, nor will they tolerate an overly strong (or weak) rival.  Most of Hodom's worshippers are evil aligned humans, proud of despotic, imperialistic regimes. 
Domains: War, Strength, Law, Evil
Favoured Weapon: Longsword

Kudur, Queen of the Underdark, Chaotic Evil
Kudur is a dark queen said to be an ascended Drow Matriarch.  She constantly lusts for more power and influence and expects the same of her servants.  Her subjects, who rarely see the light of day, hate the denizens of the surface almost as much as they hate each other and are constantly at each others throats in conflict, conspiracy or betrayal.  Only the strongest and most cunning survive to serve Kudur.
Domains: Trickery, Earth, Chaos, Evil
Favoured Weapon: Dagger

Kaerothe, the Platinum Dragon, Neutral Good
The Platinum Dragon is the avatar of all dragons everyhwere on Composia.  Whilst worshipped chiefly by Dragons and Kobolds, many individuals also worship the power of Kaerothe, particularly those who feel a strong connection to arcane magic.  Kaerothe demands nobility, pride and self-sufficiency.  Not all Dragons follow Kaerothe, finding the code of conduct unacceptable.
Domains: Fire, Strength, Dragon, Good
Favoured Weapon: Unarmed or Natural

Teenan, God of Wiles, Chaotic Neutral
The God of Wiles epitomises the resourceful and the cunning, espousing individual intelligence and skill as greater virtues then any traditional moral values.  Many thieves, mages and merchants follow Teenan and its said that his or her influence is felt in every settlement in the world, with more then a few hidden followeres in otherwise monotheistic societies.
Domains: Trickery, Luck, Chaos
Favoured Weapon: Whip

Ogakk, God of Monsters, Chaotic Evil
Ogakk rose as an emperor of orcs and other goblinoids a very long time ago and now serves as the diety of all Monsters.  Hogakk epitomises strength and brutality and his clerics are often as physiclly brutal as the fiercest beserker.  By Ogakk's measure, a brutal and cunning being has the right to anything they can take. 
Domains: Trickery, Strength, Chaos, Evil
Favoured Weapon: Hand Axe

Krang, God of Heroes, Chaotic Good
The God of Heroes, this god epitomises heroism and valour.  The quest for glory must be paramount in the minds of the followers of Krang and their intentions must ring true with their words, for true heroes have honourable intentions.  Krang beleives that fortunes follow the brave and the strong and blesses his followers accordingly.  Many Barbarian Tribes and some of the remoter nations such as hot, dry HoghKan and frosty, harsh Erranor have strong followings for Krang. 
Domains: Strength, Luck, Good, Chaos
Favoured Weapon: Greatsword

Tassus, God of the Sea, True Neutral
The God of the Sea represents the awesome power and vast domain of the Oceans.  Followers respect both the might and the endless possibilities of the open ocean.  Many Sailors, explorers and island nations follow Tassus, whose followers are always ready to take part in an adventure or exploration, respectful of the scale of the conditions against them and ever ready to rise to meet that challenge. 
Domains: Travel, Luck, Water
Favoured Weapon: Rapier

The Great Judge, God of Law, Lawful Neutral
The god of Law and Justice is known by a number of numbers, such as Judge, The Heaven's Scales and The Reckoner and is followed partially or completely through many lands whilst subtly supporting many other dedicated lawmakers or enforcers.  Representing justice and the safety and security of the rule of law, The Great Judge's followers epitomise stringent conduct, certainty in judgement and impartiality.  A great emphasis is placed upon 'true justice' and The Great Judgement's teachings warn against prejudice, biased judgements and hyperbole.
Domains: Knowledge, Protection, Law
Favoured Weapon: Hammers

Ashoth, God of Fire, Chaotic Neutral
The God of Fire favours the brash, the bold and the bright.  Followers of Ashoth tend to be hedonistic, consuming all fuel in their path.  They also tend to be quite proud of their independance.  It is hard to keep a follower of Ashoth down without extinguishing them entirely.  A true beleiver will turn to joy before sorrow and to rage before despair.
Domains: Chaos, Fire, Destruction, Magic
Favoured Weapon: Longbow

Cirreehn, God of Lightning, Lawful Neutral
The God of Lightning is representative of the power of the elements, of the wind, the rain and most especially the storm.  Followers of Cirreehn say that all things in all worlds are connected by the same currents of energy and that in knowledge of the elements, lies knowledge of all things, that all things are connected and each thing serves a role in the great machinery of the world. 
Domains: Law, Knowledge, Lightning, Weather
Favoured Weapon: Spear

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